when I look at Second Life and OpenSim and how back in the day, people used to churn out texture and prim/flexi content nonstop, it was everywhere. You can see this in the historical shopping centers I have on my OpenSim grid, and then mesh came along and everybody switched. And people want mesh mesh mesh, they want the best avatars, they'll chastise you for not using the best avatars
But I feel like there's a real space in-between for people who miss the simplicity of prims and textures
Maybe there's some charm it looking like a PS2 character
Maybe not everything has to be hyper-realistic, filled with 5 million vertices
And it looks like, to me, that when OpenSim was more about prim and texture creation, there was a whole lot less content being ripped out of Second Life and ported over